#include #include #include #include // Define a constant for the value of PI #define GL_PI 3.1415f static float orbitDegreeZ = 0.0f; static float orbitDegreeX = 0.0f; static float zoom = 1.0f; static float alfa = 0.0f; static int showName = 1; GLint i = 0; static float red=1.0f, green=0.0f, blue=0.0f; static int MenuID, SubMenuID, LightMenuID; /*** megvilagitas ***/ static GLfloat ambientGray = 0.8f; static GLfloat ambientLight[4]; static GLfloat lightDiff = 0.1f; static int ambientEnabled = 1; static int diffuseEnabled = 1; static int spotEnabled = 1; static GLfloat diffuseLight[] = { 0.7f, 0.7f, 0.7f, 1.0f}; static GLfloat diffusePos[] = { 0.0f, 50.0f, 70.0f, 1.0f }; static GLfloat spotDir[] = { 0.0f, 0.0f, -1.0f }; static GLfloat spotPos[] = {0.0f, 0.0f, -3.0f}; static int wire = 0; void BitmaText(int x, int y, char *string) { int len, i; glRasterPos2f( x, y ); len = (int) strlen(string); for (i=0; i < len; i++) { glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]); } } void StrokeText(char *string) { int len, i; len = (int) strlen(string); for (i=0; i < len; i++) { glutStrokeCharacter(GLUT_STROKE_ROMAN, string[i]); } } void rotor() { glDisable(GL_CULL_FACE); glPushMatrix(); glTranslatef(0.0,0.0,25.0); gluCylinder(gluNewQuadric(), 2.0,2.0,5,60,10); glTranslatef(0.0,0.0,5); glRotatef(alfa, 0.0,0.0,1.0); glColor3f(0.5f,0.5f,0.5f); glBegin(GL_POLYGON); glVertex3i(0,0,0); glVertex3i(-50,0,0); glVertex3i(-50,5,0); glVertex3i(0,5,0); glEnd(); glBegin(GL_POLYGON); glVertex3i(0,0,0); glVertex3i(50,0,0); glVertex3i(50,-5,0); glVertex3i(0,-5,0); glEnd(); glPopMatrix(); glEnable(GL_CULL_FACE); } void kormany() { glPushMatrix(); glTranslatef(70.0,0.0,30); glRotatef(90,-1.0,0.0,0.0); glScalef(0.2,0.2,0.2); rotor(); glPopMatrix(); } void helicopter() { // orr glColor3f(0.0f,0.3f,1.0f); glBegin(GL_POLYGON); glVertex3i(-15,-10,25); glVertex3i(-15,10,25); glVertex3i(-35,5,15); glVertex3i(-35,-5,15); glEnd(); /* reflektor */ glPushMatrix(); glTranslatef( -17.0f,0.0f,0.0f ); glRotatef( 45, 0.0f, 1.0f, 0.0f ); glutSolidCone(3,3,15,15); glLightfv(GL_LIGHT2,GL_POSITION,spotPos); glLightfv(GL_LIGHT2,GL_SPOT_DIRECTION,spotDir); glPopMatrix(); /*glColor3f(1.0f,0.0f,0.0f);*/ glColor3f(red,green,blue); glBegin(GL_POLYGON); // also glVertex3i(-35,-5,15); glVertex3i(-35,5,15); glVertex3i(-25,10,5); glVertex3i(-25,-10,5); glEnd(); glBegin(GL_POLYGON); // jobb also glVertex3i(-25,15,15); glVertex3i(-25,10,5); glVertex3i(-35,5,15); glEnd(); glBegin(GL_POLYGON); // jobb felso glVertex3i(-15,10,25); glVertex3i(-25,15,15); glVertex3i(-35,5,15); glEnd(); glBegin(GL_POLYGON); // bal also glVertex3i(-35,-5,15); glVertex3i(-25,-10,5); glVertex3i(-25,-15,15); glEnd(); glBegin(GL_POLYGON); // bal felso glVertex3i(-25,-15,15); glVertex3i(-15,-10,25); glVertex3i(-35,-5,15); glEnd(); //torzs glBegin(GL_POLYGON); // teteje glVertex3i(-15,-10,25); glVertex3i(15,-10,25); glVertex3i(15,10,25); glVertex3i(-15,10,25); glEnd(); glBegin(GL_POLYGON); // alja glVertex3i(-25,10,5); glVertex3i(15,10,5); glVertex3i(15,-10,5); glVertex3i(-25,-10,5); glEnd(); glColor3f(1.0f,1.0f,1.0f); glBegin(GL_POLYGON); // jobb felso glVertex3i(-15,10,25); glVertex3i(15,10,25); glVertex3i(15,15,15); glVertex3i(-25,15,15); glEnd(); glBegin(GL_POLYGON); // bal felso glVertex3i(-25,-15,15); glVertex3i(15,-15,15); glVertex3i(15,-10,25); glVertex3i(-15,-10,25); glEnd(); glPushMatrix(); glColor3f(0.0f,0.0f,0.8f); glTranslatef(-15.5,-15.5,15); glRotatef(63,1.0,0.0,0.0); glScalef(0.12f,0.08f,0.02f); glLineWidth(4); StrokeText("Heli"); glPopMatrix(); /*glColor3f(1.0f,0.0f,0.0f);*/ glColor3f(red,green,blue); glBegin(GL_POLYGON); // jobb also glVertex3i(-25,15,15); glVertex3i(15,15,15); glVertex3i(15,10,5); glVertex3i(-25,10,5); glEnd(); glBegin(GL_POLYGON); // bal also glVertex3i(-25,-10,5); glVertex3i(15,-10,5); glVertex3i(15,-15,15); glVertex3i(-25,-15,15); glEnd(); //farokto glBegin(GL_POLYGON); // teteje glVertex3i(15,-10,25); glVertex3i(30,-7,25); glVertex3i(30,7,25); glVertex3i(15,10,25); glEnd(); glBegin(GL_POLYGON); // alja glVertex3i(15,10,5); glVertex3i(30,7,20); glVertex3i(30,-7,20); glVertex3i(15,-10,5); glEnd(); glBegin(GL_POLYGON); // jobb felso glVertex3i(15,10,25); glVertex3i(30,7,25); glVertex3i(30,7,20); glVertex3i(15,15,15); glEnd(); glBegin(GL_POLYGON); // bal felso glVertex3i(15,-15,15); glVertex3i(30,-7,20); glVertex3i(30,-7,25); glVertex3i(15,-10,25); glEnd(); glBegin(GL_POLYGON); // jobb also glVertex3i(15,15,15); glVertex3i(30,7,20); glVertex3i(15,10,5); glEnd(); glBegin(GL_POLYGON); // bal also glVertex3i(15,-10,5); glVertex3i(30,-7,20); glVertex3i(15,-15,15); glEnd(); // farok glBegin(GL_POLYGON); // teteje glVertex3i(30,-7,25); glVertex3i(70,-2,25); glVertex3i(70,2,25); glVertex3i(30,7,25); glEnd(); glBegin(GL_POLYGON); // alja glVertex3i(30,7,20); glVertex3i(70,2,20); glVertex3i(70,-2,20); glVertex3i(30,-7,20); glEnd(); glColor3f(1.0f,1.0f,1.0f); glBegin(GL_POLYGON); // jobb felso glVertex3i(30,7,25); glVertex3i(70,2,25); glVertex3i(70,2,20); glVertex3i(30,7,20); glEnd(); glBegin(GL_POLYGON); // bal felso glVertex3i(30,-7,20); glVertex3i(70,-2,20); glVertex3i(70,-2,25); glVertex3i(30,-7,25); glEnd(); glColor3f(0.0f,1.0f,0.0f); glBegin(GL_POLYGON); // vege glVertex3i(70,-2,20); glVertex3i(70,2,20); glVertex3i(70,2,25); glVertex3i(70,-2,25); glEnd(); glBegin(GL_POLYGON); glVertex3i(70,2,25); glVertex3i(55,2,25); glVertex3i(70,0,35); glVertex3i(80,0,35); glEnd(); glBegin(GL_POLYGON); glVertex3i(80,0,35); glVertex3i(70,0,35); glVertex3i(55,-2,25); glVertex3i(70,-2,25); glEnd(); glBegin(GL_POLYGON); glVertex3i(55,-2,25); glVertex3i(70,0,35); glVertex3i(55,2,25); glEnd(); glBegin(GL_POLYGON); glVertex3i(70,2,25); glVertex3i(80,0,35); glVertex3i(70,-2,25); glEnd(); rotor(); kormany(); } // Called to draw scene void RenderScene(void) { int j = 0; // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (showName == 1) { glDisable(GL_LIGHTING); BitmaText(0,-60,"Nemeth Gabor"); } if ( wire == 1 ) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } else { glEnable(GL_LIGHTING); /* kornyezo feny beallitasa */ ambientLight[0] = ambientGray; ambientLight[1] = ambientGray; ambientLight[2] = ambientGray; ambientLight[3] = 1.0; glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientLight); // Setup and enable light 0 glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT1, GL_POSITION, diffusePos); glLightf(GL_LIGHT2, GL_SPOT_CUTOFF, 60.0f); if (ambientEnabled == 1) { glEnable(GL_LIGHT0); } else { glDisable(GL_LIGHT0); } if (diffuseEnabled == 1) { glEnable(GL_LIGHT1); } else { glDisable(GL_LIGHT1); } if (spotEnabled == 1) { glEnable(GL_LIGHT2); } else { glDisable(GL_LIGHT2); } // Enable Material color tracking glEnable(GL_COLOR_MATERIAL); // Front material ambient and diffuse colors track glColor glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE); glEnable(GL_NORMALIZE); } // END IF-ELSE WIRE glPushMatrix(); glRotatef(-50.0 + orbitDegreeX, 1.0f, 0.0f, 0.0f); glRotatef(orbitDegreeZ, 0.0f,0.0f,1.0f); helicopter(); glPopMatrix(); // Flush drawing commands glutSwapBuffers(); } // This function does any needed initialization on the rendering // context. void SetupRC() { // Black background //glClearColor(0.0f, 0.0f, 0.0f, 1.0f ); //glEnable(GL_DEPTH_TEST); glClearColor(0.0f, 0.0f, 0.0f, 1.0f ); glEnable(GL_DEPTH_TEST); glFrontFace(GL_CCW); glEnable(GL_CULL_FACE); if ( !wire ) { glEnable(GL_COLOR_MATERIAL); glColorMaterial(GL_FRONT, GL_AMBIENT); } } void Timer(int value) { //printf("Timer esemeny (%d)\n", value); alfa = alfa+5.0; if( alfa==360 ) alfa= 0; glutPostRedisplay(); glutTimerFunc(2, Timer, value + 1); } void Idle() { glutPostRedisplay(); } void ChangeSizeOrtho(int w, int h) { //GLfloat nRange = 25.0f; //GLfloat nRange = 30.0f; GLfloat nRange = 80.0f ; // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); // Reset projection matrix stack glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Establish clipping volume (left, right, bottom, top, near, far) if (w <= h) glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange); else glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange); // Reset Model view matrix stack glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void SpecialKeys(int key, int x, int y) { if (key == GLUT_KEY_UP ) { orbitDegreeX += 1.0f; } if (key == GLUT_KEY_DOWN ) { orbitDegreeX -= 1.0f; } if (key == GLUT_KEY_LEFT ) { orbitDegreeZ -= 1.0f; } if (key == GLUT_KEY_RIGHT) { orbitDegreeZ += 1.0f; } if ( key == GLUT_KEY_F1 ) { ambientGray+=0.1f; } if ( key == GLUT_KEY_F2 ) { ambientGray-=0.1f; } if ( ambientGray > 1.0f ) { ambientGray = 1.0f; } if ( ambientGray < 0.0f ) { ambientGray = 0.0f; } if ( orbitDegreeX > 80.0f ) orbitDegreeX = 80.0f; if ( orbitDegreeX < -50.0f ) orbitDegreeX = -50.0f; if (orbitDegreeZ <= 360.0f) orbitDegreeZ -= 360.0f; if (orbitDegreeZ < 0.0f) orbitDegreeZ = 360.0f - orbitDegreeZ; glutPostRedisplay(); } void ProcessMenu(int value) { if (value == 1) { /* latszik-e a nevem? */ showName = 1- showName; } if (value == 2) { /* a helikopter szine zold lesz */ red = 0.0f; green = 0.7f; blue = 0.0f; } if (value == 3 ) { /* a helikopter szine piros lesz */ red = 1.0f; green = 0.0f; blue = 0.0f; } if (value == 4) { /* a helikopter szine sarga lesz */ red = 1.0f; green = 1.0f; blue = 0.0f; } if (value == 6 ) { /* kilepes */ exit(0); } if (value == 5) { wire = 1 - wire; } if (value == 11) { ambientEnabled = 1 - ambientEnabled; } if (value == 12) { diffuseEnabled = 1 - diffuseEnabled; } if (value == 13) { spotEnabled = 1 - spotEnabled; } } int main(int argc, char* argv[]) { // >> Inicializalas glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(300, 300); glutCreateWindow("GLUT Alap"); /* Almenü készítése */ SubMenuID = glutCreateMenu( ProcessMenu ); glutAddMenuEntry( "Zold", 2 ); glutAddMenuEntry( "Piros", 3 ); glutAddMenuEntry( "Sarga", 4 ); LightMenuID = glutCreateMenu( ProcessMenu ); glutAddMenuEntry( "Ambient", 11 ); glutAddMenuEntry( "Diffuse", 12 ); glutAddMenuEntry( "Spot", 13); /* Főmenü készítése */ MenuID = glutCreateMenu( ProcessMenu ); glutAddMenuEntry( "Nev be/ki", 1 ); glutAddSubMenu( "Helicopter color", SubMenuID ); /* Almenü hozzáadása */ glutAddSubMenu( "Lights", LightMenuID ); /* Almenü hozzáadása */ glutAddMenuEntry( "Drotvaz be/ki", 5 ); glutAddMenuEntry( "Kilepes", 6 ); glutAttachMenu( GLUT_RIGHT_BUTTON ); /* Menü a jobb egérgomb lenyomására jelenik majd meg. */ // << Inicializalas // >> Callback fuggvenyek glutReshapeFunc(ChangeSizeOrtho); // Parhuzamos vetites //glutReshapeFunc(ChangeSizePerspective); // Perspektiv vetites glutSpecialFunc(SpecialKeys); //glutKeyboardFunc(Keyboard); //glutKeyboardFunc(Keyboard); glutDisplayFunc(RenderScene); glutTimerFunc(2, Timer, 1); // 1 mp mulva meghivodik a Timer() fuggveny glutIdleFunc(Idle); // Idle(), ha nem tortenik semmi // << Callback fuggvenyek SetupRC(); glutMainLoop(); return 0; }