#include #include #include #include "texture.h" // Define a constant for the value of PI #define GL_PI 3.1415f GLfloat xRot = -5.0f; GLfloat yRot = 0.0f; GLuint texture1; double forog = 0.0; void HengerPalast(int n, double radius1, double radius2, double height) { /* n - hany oldalu szabalyos sokszoggel kozelitunk (n legalább 3) radius - a sokszog kore irhato kor sugara x, y - a sokszog kore irhato kor kozeppontjanak koordinatai */ int i; double f; GLfloat angle; if(n < 3) n = 3; glBegin(GL_QUAD_STRIP); for(i = 0, angle = 0.0, f = 0.0; i <= n; i++, angle += 2.0 * GL_PI / n, f+= 1.0/n) { glTexCoord2f(f, 1.0); glVertex3f(radius1 * cos(angle), radius1 * sin(angle), height/2.0); glTexCoord2f(f, 0.0); glVertex3f(radius2 * cos(angle), radius2 * sin(angle), -height/2.0); } glEnd(); } // Called to draw scene void RenderScene(void) { // Clear the window with current clearing color glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glPushMatrix(); glRotatef(xRot, 1.0f, 0.0f, 0.0f); glRotatef(yRot, 0.0f, 1.0f, 0.0f); // >> Modellezo programresz glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texture1); glPushMatrix(); glTranslatef(-10, 0, 0); glRotatef(-forog, 0, 0, 1); HengerPalast(8, 5, 5, 20); glPopMatrix(); glPushMatrix(); glTranslatef(10, 0, 0); glRotatef(-forog, 0, 0, 1); HengerPalast(16, 4, 10, 10); glPopMatrix(); glDisable(GL_TEXTURE_2D); // << Modellezo programresz glPopMatrix(); // Flush drawing commands glutSwapBuffers(); } // This function does any needed initialization on the rendering // context. void SetupRC() { // Black background glClearColor(0.0f, 0.0f, 0.0f, 1.0f ); glEnable(GL_DEPTH_TEST); texture1 = TextureLoad("DONOTENT.bmp", GL_FALSE, GL_LINEAR, GL_LINEAR, GL_REPEAT); } void SpecialKeys(int key, int x, int y) { // ... int state; if(key == GLUT_KEY_UP) xRot-= 5.0f; if(key == GLUT_KEY_DOWN) xRot += 5.0f; if(key == GLUT_KEY_LEFT) yRot -= 5.0f; if(key == GLUT_KEY_RIGHT) yRot += 5.0f; if(xRot > 356.0f) xRot = 0.0f; if(xRot < 0.0f) xRot = 355.0f; if(yRot > 356.0f) yRot = 0.0f; if(yRot < -1.0f) yRot = 355.0f; printf("Funkciobillentyu lenyomva, kodja %d, pozicio (%d,%d). ", key, x, y); state = glutGetModifiers(); if(state & GLUT_ACTIVE_SHIFT) printf("SHIFT lenyomva. "); if(state & GLUT_ACTIVE_CTRL) printf("CTRL lenyomva. "); if(state & GLUT_ACTIVE_ALT) printf("ALT lenyomva. "); printf("\n"); fflush(stdout); // Refresh the Window glutPostRedisplay(); } void Keyboard(unsigned char key, int x, int y) { // ... int state; printf("Billentyu lenyomva, kodja %c, pozicio (%d,%d). ", key, x, y); state = glutGetModifiers(); if(state & GLUT_ACTIVE_SHIFT) printf("SHIFT lenyomva. "); if(state & GLUT_ACTIVE_CTRL) printf("CTRL lenyomva. "); if(state & GLUT_ACTIVE_ALT) printf("ALT lenyomva. "); printf("\n"); fflush(stdout); glutPostRedisplay(); } void Timer(int value) { forog += 5.0; if (forog > 355.0) forog = 0.0; glutPostRedisplay(); glutTimerFunc(50, Timer, value + 1); } void Idle() { glutPostRedisplay(); } void ChangeSizeOrtho(int w, int h) { GLfloat nRange = 25.0f; // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); // Reset projection matrix stack glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Establish clipping volume (left, right, bottom, top, near, far) if (w <= h) glOrtho (-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange, nRange); else glOrtho (-nRange*w/h, nRange*w/h, -nRange, nRange, -nRange, nRange); // Reset Model view matrix stack glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void ChangeSizePerspective(GLsizei w, GLsizei h) { GLfloat fAspect; // Prevent a divide by zero if(h == 0) h = 1; // Set Viewport to window dimensions glViewport(0, 0, w, h); fAspect = (GLfloat)w/(GLfloat)h; // Reset coordinate system glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Produce the perspective projection gluPerspective(60.0f, // fovy fAspect, // aspect 10.0, // zNear 100.0 // zFar ); gluLookAt(0.0, 0.0, 50.0, // eye 0.0, 0.0, 0.0, // center 0.0, 1.0, 0.0 // up ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } int main(int argc, char* argv[]) { // >> Inicializalas glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); //glutInitWindowSize(300, 300); glutCreateWindow("GLUT Alap"); // << Inicializalas // >> Callback fuggvenyek glutReshapeFunc(ChangeSizeOrtho); // Parhuzamos vetites //glutReshapeFunc(ChangeSizePerspective); // Perspektiv vetites glutSpecialFunc(SpecialKeys); glutKeyboardFunc(Keyboard); glutDisplayFunc(RenderScene); glutTimerFunc(0, Timer, 1); // 1 mp mulva meghivodik a Timer() fuggveny //glutIdleFunc(Idle); // Idle(), ha nem tortenik semmi // << Callback fuggvenyek SetupRC(); glutMainLoop(); return 0; }