;; ;; Minijup problem #5 ;; ;; Here we have the case in which the object is CONVENIENTLY-ALIGNED with ;; Prodigy and the destination, there is no overlapping and the distance ;; between the first two is greater than twice the sum of their radii : ;; Prodigy can bump the object. ;; (load-goal '(and (at ball 100 99) (at-prodigy 5 5))) (load-start-state '((at ball 15 14) (at-prodigy -45 -46) (radius prodigy 15) (radius ball 12) (linear-viscosity 35) (mass prodigy 7) (mass ball .5) (modul-elast prodigy 1) (modul-elast ball .15) (coeff-resti prodigy 0) (coeff-resti ball .2) (time-step 3) (upd-per-cycle 3) (theo-f-ap-time 1)))