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Dmitrij Chetverikov:
4D Reconstruction Studio: Creating Dynamic 3D Models
4D reconstruction studios are used to create complete dynamic 3D models of moving articulated objects such as dancing people. A typical 4D studio is a room equipped with a synchronised, calibrated video cameras arranged in a dome-like fashion around the scene where the action to be modelled takes place. To simplify the segmentation of the moving objects, the walls and the floor are usually covered by uniform, easy-to-detect background. Typical algorithmic components of a studio are foreground segmentation, 3D reconstruction, 3D mesh computation and processing, and texture mapping. In this lecture we discuss the hardware and software components of a typical 4D studio. The lecture will be illustrated by examples of operation on real data. The material is based on our experience of developing studios in INRIA, Grenoble (The Flamenco Project) and at MTA SZTAKI, Budapest.
For initial information, see
http://flamenco.gforge.inria.fr/
http://vision.sztaki.hu/4Dstudio/index.php

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July 9, 2011 11:35 AM

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