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Laszlo Szirmay-Kalos:
GPGPU programming with image processing applications
While GPUs have been originally designed to provide real-time rendered images and support games, their programmability makes them appropriate also for general purpose computations. Before the emergence of GPGPU API-s, GPUs had to be programmed via shader APIs, which required the transformation of the algorithm to an incremental image synthesis method. The latest GPGPU APIs, like CUDA or OpenCL, do not expect the programmer to carry out this conversion and present the graphics card as a collection of multiprocessors where each is a SIMD vector processor. The price of this general programming model is that we cannot access the fixed function units. In this talk we review both the shader API and the GPGPU interfaces and present solution techniques for image processing applications, like linear and non-linear filtering, tone mapping, and histogram generation. We also show that the same approach is also appropriate for solving physical problems, including fluid and n-body simulations.

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July 8, 2011 9:57 AM

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